I watched Quin69 play this game and he was doing very hardly.
But that’s not the point of this post.
Check out this speedrun
Devs created a game which you can pass in 1:17.
That’s a lot of effort and the experience of the game is like really short. This game has a steady learning curve.
But in the end, if you’re a creator. Do you want people to have a long experience with your product (it can be a book) or a short one?
Probably you want people to have long experience with your product.
And making a long experience takes long. And that’s a lot of effort.
Would you do the effort, of creating a game which best users can get through in couple minutes?
I really doubt it.
When people buy a game, or a book, they believe they’ll have a great experience. But most of the time it happens that people turn down the book, or a game after 5 minutes.
So if you want to reach a lot of people, you should think customer experience.
Why waste a lot of time creating a product which won’t have any sales?
I did that and I don’t want to do it again.
If you’re going to do a product, a book or something, use crowd funding services like Kickstarter. It allows you to look at the market from a different perspective.
You sell your product, before you’ve have created it. And people there invest into experience of the creator. If you’re a nobody – without your own audience – nobody’s going to pay you upfront. Unless you do some marketing.
Launching a product is a serious hassle, if you want to sell it. Sure you can write a book – nobody buys, or create a game nobody plays.
The fact is – your books or games, or whatever you’re doing has to be exceptional. And being exceptional is hard.
That’s just too much of effort. Give Kickstarter a try. Maybe you’ll launch your book, or game. If kickstarter fails, your product isn’t that good or it may need a revamp.
Don’t create stuff out of the blue, because that’s a lot of effort.